Not heaven, not hell — the in-between. SIM_Moby builds his own cosmology on the canvas, cycling between digital and physical worlds.
"Giving birth to one life is the same as giving birth to one death."
A childhood realization, SIM_Moby says. From that single sentence, the artist built his own cosmology. Not heaven, not hell, but the space in between. The place before life and death are decided. Its name: SIM_Purgatory.
Purgatory, a World Without Extinction
For SIM_Moby, purgatory is not a metaphysical metaphor. It is a concrete world — "an afterlife linked to reality." He pulls concepts and images from the present, fuses them with monstrous forms and visions of past lives, and builds 2D landscapes. First, he sketches with physical materials. Then, he completes the work digitally. Because in the digital, there is no extinction.
The completed image returns to physicality. An illusion is handed to the viewer, blurring the line between painted canvas and printed digital work. Physical → digital → print → collage → physical again. The artist calls this process "the reincarnation of painting."
Megabyte Erosion Cycles
— truths that can only appear opaque, and yet are seen
The phrase SIM_Moby uses most often to describe his technique is "megabyte erosion cycles." Textures made by repeatedly eroding and corroding pixels in the digital realm. A technique that layers unusual density onto pixels. Through this process, the screen takes on the noise texture of 1990s VHS tape. The artist pushes the aesthetic of the JPG — what a 2D digital medium can reach — to its limit.







